Metro Exodus Enhanced Edition: PS5 vs Xbox Series X - Image Quality + Performance Tests - Bilingual Subtitles

Hello, and welcome to this next DF video, where I'm talking about Metro Exodus's Enhanced Edition on PlayStation 5.
I've covered the game on PC and Xbox Series consoles now, and it's PlayStation's time to shine.
And to talk about this today, I'm joined by my friend and colleague, John Lennon.
and how are there, Jon?
talked about this game at length, you more than 70 minutes at this point over combined videos.
And think we can just get right into the details here.
This is the last version that we received, right?
PS5 came in late.
Yeah, I got this a bit later on, but that's whole different story.
Let's talk about these details here.
And the first thing I want to talk about is yes.
PlayStation 5 is running that RTGI just like we see on series X,
S, and PC, and as far as I can tell based upon everything I've seen in the game and putting the game side-by-side here,
the graphical settings seems to be the exact same.
So let's go out here in the Caspian level and take a look at this side-by-side where you can see
any differences that might show up for graphics like draw distance, LOD, shadow they're all the exact same here on PlayStation 5 and Xbox.
Wow, you're right.
It's amazing.
They are the same, aren't they?
Obviously very different than the Xbox Series S version,
but you know PlayStation 5 has those graphical settings the same as the series really good and I think they found a lot of great middle grounds here on this
title obviously some optimizations there coming from the PC version but it's
all in service of hitting that's 60 FPS and awesome RTGI in there
But if you're looking at these images right now of the side-by-side of the consoles here Xbox Series X and PlayStation 5
You'll have noticed of course that there's something different though You can notice some visual difference there in regards to color reproduction Now,
I think this is where I'm gonna allow John to talk about the game.
Oh, yeah this is a this is a weird thing actually and this is something so I have looked at the game on the Xbox and
PS5 and as well,
as PS5 appeared darker, and the first thought was okay, it's that SDR black crush issue that has appeared in numerous game releases over time.
But normally that does not translate into the HDR mode,
but it was the same issue here, and so I found that the game was very dark on the PS5.
So I over to the gamma correction screen, you the default setting there.
It's one of those things where it's like, okay, make sure that the leftmost image is almost invisible, but not quite.
The thing is, as I had maximum brightness, it was still completely just not there, can't see it.
So I had the console set to RGB limited, setting it to RGB full without adjusting the TV made it even darker.
But so essentially I matched the TV RGB limited to RGB limited and nothing.
And this is in 4K, this is in the T1 mode, so it's HDR with RGB.
So it's 4K HDR RGB mode and I tested it in YUV mode as well but didn't solve it.
So what I did though is I found if I set the TV to full RGB range but the console
limited RGB so there's a mismatch, this is not correct.
Suddenly, the gamma screen works correctly, and black levels are no longer crushed in the game.
And I guess also HDR range defaults to being a bit darker Well,
I'm not sure if what I did there is actually fixing it or just sort of like correcting some of it Like I don't know what their actual intent is
But the point is is by changing that setting on my TV.
It suddenly looks more similar to the Xbox and PC versions I suppose that's
interesting which suggests to me that it's actually more correct than the super dark presentation you get
by default even though the TV settings are not right.
It's so hard to guess exactly what the intent is here because on PC the default setting is like the Xbox series setting with where
like blacks are a little bit raised in color I would say and It's,
you know,
it's a bit lighter presentation overall,
but there's also an option that you can see here on
screen right now that you can turn on in the launch parameters
for the game on PC that deepens the dark end value so the game,
which brings it semi more in line with the PlayStation 5 version.
It's really hard to know exactly what this value exactly does.
here, but right now the color situation is that the consoles look different from one another
and also technically depending about what you said on PC a little bit different from that too.
Hard to know which one is what the designed version of the game that they actually want out there,
but I guess it would be nice if the developers perhaps offered options in the menu to tweak this a bit better.
than we currently have or investigate it by default.
Maybe this is just an issue in general, but the gamma screen simply doesn't work on PS5 by default.
You cannot ever see the leftmost image when your consoles set correctly.
I had to change this TV settings to see it.
So, okay.
So, well, that's something to keep an eye for and we'll also explain any of the you may see in this video regarding color.
Let's get on to the next topic here and it's loading and it's really simple to talk about.
I measured essentially the exact same loading times when loading up the first larger area of the game of the Volga level here.
You know, tiny bit slower than I measured on Xbox but that could just let it be.
noise.
I wouldn't take that as gospel.
Looking at these loading times here,
this is a game that is not taking advantage necessarily in the gen, kind loading APIs and all that stuff.
And think the fact that we're seeing such a difference here,
like this more than 10 second difference versus the PC version shows that it's still like heavily single threaded, this loading presumably.
Because the SSD in the PlayStation 5 is much faster than that, which I have in this PC.
Well, not much, but 2GB per second faster raw.
The difference is that the CPU is much quicker here on PC single threaded-wise.
So, nicer loading than what we saw on last gen for sure, but nothing too impressive.
And more or less the exact same as what we find on Xbox Series X.
though.
Coming, you know, we have the same graphics so far, slightly different color reproduction, same loading.
Difference though comes actually in performance and resolution.
So let's talk a bit about the resolution situation here.
PlayStation 5 targets is the exact same as Xbox Series X here,
4K output with dynamic resolution scaling,
and all the real internal resolution is then reconstructed up to a native,
or reconstructed up to an output of 4K with temporal anti-aliasing up sampling, or an equivalent of that.
In general, it's hard to say what an average resolution here is, but what I said in the Xbox, open world tasks in that game.
It's like around 1512p to like 1728p when you're doing the normal open world stuff.
What you can imagine on PlayStation 5 is that it's always around like 150 to 200p less resolution.
So it's usually around like 80% of the total Xbox series X resolution in terms of total pixels that is.
What that means for image quality will depend upon what area you're in the game you're in.
I think in the open world sections of the game where you're just like futzing around in the open world,
it's actually not a huge difference.
But I guess in some of the areas where it's a little bit heavier on the GPU,
you would notice essentially just a softer image on planet.
PlayStation 5 with more image quality concessions regarding aliasing and things like that.
As an example, here in the Yamatao section, I was in one of the heavier areas of the game.
I was getting like 1134P on Xbox Series X here, and on PlayStation 5 it was kind of like 1015P.
So I imagine in the heavier areas of the game, there's technically a chance.
I not get up to the Tiger region because it takes more than 10 hours to get there,
but I imagine the Tiger region similar to what I saw in Xbox Series X or Xbox Series S will be the heaviest version area of the game where the image quality suffers the most,
and maybe you'd get something like some 1080p counts there more often.
But in general,
you know,
you're gonna be around that 1080p 80p to 1440p range,
you see areas where it's like 1512p on Xbox Series X, like here, while the train's going by while it's around 1350p on PlayStation 5.
Things like that.
I think the basic takeaway here then Alex, it's exactly as you said, it's about 80% of the Xbox on average.
So just a loss and that amount of pixels.
So it just creates a slightly softer image.
But in general, you're still getting a rather clean, pleasing image that is soft on PlayStation 5 at times.
That's about it.
Performance performance though, this is where I have really, only really positive things to say about this.
It's super smooth super smooth in combat,
you know You're just playing around shooting tons of dudes like you're seeing in this footage here rock solid FPS usually moving around the game world
Really rock solid FPS hitting that 60 FPS line so that so that extra headroom They're getting by dropping resolution.
I think it's actually helping a bit But,
you know,
just like I saw on Xbox Series X,
it can have some, uh, you know, momentary spikes of like 33.3 MS, just like one or two of them.
And I think those are practically invisible when you're playing them.
I think someone like John or I might see them,
but your average user playing at a normal play distance, I don't think it's actually a deal.
Can also have some,
greater than 33.3 ms spikes,
but really rare and actually happening much more rarely than I found on Xbox Series X and did not happen where there was
multiple of them in a row like here in this Xbox Series X footage.
This is something that was not at all found on PlayStation 5 so there were no multiple drops in a row like this.
like we're seeing here.
Yeah, it's something some difference between the versions.
There were some other differences that I found like in PlayStation 5 here in the Yamantou when going down on this car here.
The resolution is dipping lower than Xbox, you know, it's like going slightly sub 1080p, but it's also not dropping any frames here.
Well, the Xbox.
in a, you know, being above 1080p here is dropping frames.
Same in this other area in the game where I saw PlayStation 5 dropping a couple frames on the top of this tower.
did not happen at Xbox Series X.
So versions have slightly different performance profiles, depending upon where and when they might drop.
But on average,
I would say the PlayStation 5 version felt smoother to play and definitely did not have as many frame time issues above 33.3 milliseconds,
which I find is awesome because,
you know, you're playing the game and it feels less interrupted, less stuttery, and I thought that was really great.
And the PlayStation 5 version is definitely smoother.
We're looking at a really awesome Station 5, I find their performance really, really great.
Super smooth, you're gonna have a great time playing this game at that 60 Hertz update.
It's just a tiny bit softer, you know?
Then what we find on Xbox, and that's really about it though.
I will say though, real quick, and we'll talk about this more in detail another time, but the motion blur implementation here is really good.
And the way they handle camera blur,
I noticed,
because I like to play with black frame instructions, remove motion blur from the inherent display, but I still like actual per pixel motion blur.
For sure.
But here,
if you move the camera at a speed,
there's zero blur applied to the camera rotation,
and if you move it very rapidly, you get very nice looking blur, which I think is the ultimate compromise.
It's cool.
It's the right way to do it.
But other than that, I don't think there's really too much more to talk about here.
I really like the PlayStation 5 version, and yeah, that's really about it.
But John, thank you for talking to me today about Metro Exodus Enhanced Edition here on PS5.
Thanks for sharing all that information.
Of course.
As always, if you did enjoy this video, please hit that like button and subscribe to the channel.
If you're already a subscriber, hit that little bell in the corner to be informed as soon as Digital posts a video.
If want to help us out and get this video on higher quality support,
if on to get years of our work,
including this video in high quality for download and maybe talk to us on discord among other shenanigans.
If you want to talk to John or me about this game on console PC anywhere well right to us on Twitter.
And as always this is Alex beating you all theta zane ont.
Farewell.
Translation Language
Select

Unlock More Features

Install the Trancy extension to unlock more features, including AI subtitles, AI word definitions, AI grammar analysis, AI speaking, etc.

feature cover

Compatible with Major Video Platforms

Trancy not only provides bilingual subtitle support for platforms like YouTube, Netflix, Udemy, Disney+, TED, edX, Kehan, Coursera, but also offers AI word/sentence translation, full-text immersive translation, and other features for regular web pages. It is a true all-in-one language learning assistant.

Supports All Platform Browsers

Trancy supports all platform browsers, including iOS Safari browser extension.

Multiple Viewing Modes

Supports theater, reading, mixed, and other viewing modes for a comprehensive bilingual experience.

Multiple Practice Modes

Supports sentence dictation, oral evaluation, multiple-choice, dictation, and other practice modes.

AI Video Summary

Use OpenAI to summarize videos and quickly grasp key content.

AI Subtitles

Generate accurate and fast YouTube AI subtitles in just 3-5 minutes.

AI Word Definitions

Tap on words in the subtitles to look up definitions, with AI-powered definitions.

AI Grammar Analysis

Analyze sentence grammar to quickly understand sentence meanings and master difficult grammar points.

More Web Features

In addition to bilingual video subtitles, Trancy also provides word translation and full-text translation for web pages.

Ready for get started

Try out Trancy today and experience its unique features for yourself

Download