13 - Wheels and engine - 雙語字幕

Let's now create this wheels and engine here.
I will go to material preview and for this I will use one add-on which is called images
as plain so you need to go to edit preferences add-ons and just search here for images and
activate this add-on and now I will back this overlay here and now I will place with
shift and right click cursor here and if you now go with shift A and under image
You can find here images as plain add-on and I will load same this collage texture here
and I will go with import as plain and I will scale this up.
One thing I want to check here is face orientation.
And if you go to Solid Preview and under Overless we have Face orientation here and you can see that we have red color visible in camera and this is not good because when we have
red color we can get bad shading or your texture can look a little different.
And to fix this you need to go to edit mode and select this space and just press F3 and search for flip
And now we can flip normal send now we can see that in our camera is blue.
So that's correct color And I think I have enabled this snap tool so just disable this and also proportional editing.
And I also see that here I have red color and I will select this object and just select this faces and also have three and flip this.
and let's disable this for now and now we can continue and I will go to material
preview and I just check so with the numpet 9 we go to left orthodontic okay so numpet 9 is
right perspective we need and I will scale this up and I will now go with the
numpet slash key to isolate only this object and now I will go to edit mode
and with control R I will cut these three images here.
So control R and move this loop cut to about here and one here and also this cut this part.
Okay, and now we can select faces we need, so with holding shift.
And now I will go with Ctrl-I to invert selection and press Delete Faces.
And now we have only part we need here.
And I will also separate this tree.
Images I will select this and it holding Shift to this part and I will press P selection.
So P to separate by selection.
P selection and now I will just back this origin so you can see that we have origin in the same place.
And I will go with Set Origin to Geometry.
Okay, and let's now start modeling this and cutting this part.
So I will go here with Ctrl R and I will separate this part here.
and let's now start with K with Kknife and we can now just follow these lines and we can cut this part.
Okay just K and just start clicking you don't need be perfectly precise.
this will not be so much visible so just try cut this part and just connect this
to this edge and press enter and now I will go again with K
and just continue cutting this okay and I would Cut this part here, so enter and just repeat to this three pieces more.
and let's now go with face selection and we can now just select this faces and
let's select also this one and I will now go with E and X to install this on
and you can see this weird texture here so you just need to under materials down
and you can find this show backspace and I will click here and you can fix this
quickly and let's now go with control B to add small bevel here
And I will continue with K so we can also cut this part here.
Okay, let's try fixing this.
And you can also go more in details and also.
cut this hole here and this screw here and now I will select this part and a text
insert insert this inside and this
to outside so EX and let's select also this part and extrude this on X-axis
also and let's extrude this part of the X and maybe control B and you don't need care
about this part here this overlapping because it will not be so visible from
distance and this will here you can also go with knife and cut but let's try do
cylinder we're cylinder and I think I will go here with 16 vertices and and have a go with No,
why not to rotate this on y axis and let's get this down and try to match this red times here.
And now I will go with the Sx to scale this on x axis to about here.
scale and now I will just bring here this same texture so you can see that
blender create new texture with this image and later we will change this to
go with new projects for view and let's now just select this with A and bring this here and try match this real here Okay,
and I think we need rule with this y minus 1, this x minus 1 and I think this is now correct.
But we get also this nice little here, so I will select this space and I will go with I.
I will go with control B to add a small bar here.
That's first scale is 1, that's okay and that's not what control B to add.
one bevel here and now select this face and you can go with eye to insert this
here and I will go with eye again and I will now press this and I will move this little inside.
Okay and I'm going to I will now go with knife and I will just cut this part,
this holes here and you can also make one cut to utter this edge here,
let's Let's try good control bit to better this and now we can just move one of these out.
and we get this edge here okay let's continue with the knife so I will press K and let's cut this part here So,
okay again and just cut this part.
Let's select this face and I can extrude this one x axis, control B and let's move this also on x axis on the side.
So EX and all this inside.
And now we can just duplicate this with SHIFT-D-Y and move this here.
And you can rotate it if you want, but I will keep it like this.
And I will now just cut this part of the image we don't need,
so again with the key And let's just cut all this part.
Let's take this here and go with K and let's also,
let's try select this, okay you can select this and let's now just delete and faces.
Now I will continue with edit mode and K so let's also cut this part.
here and also this part here Okay, let's also extrude this.
So a text and control b and we have this spherical object.
here and I will shift A and I will go with the cylinder here and let's keep this up to 16 and
let's go with fy height and now erz height to rotate the xz axis and let's scale this down.
to about here and I will go with s y to about here and now I will select face here let's
just bring this out and let's go with y again and now I will go with I will do the same on left side,
so A by 2 here, and let's, with holding Shift, select both of these faces, let's now just go with Ctrl B to better this.
okay but very first check scale so control A and apply scale and let's now go with control B
and we get this perfect better now because scale is correct
And now I will just bring same material here and let's go with pure project from view.
Hey, to select this object here and let's bring this and project this on this part of image.
Okay, you can shade, spot this.
and you can go to shift the Y and I will just also bring this in UV Editor here
and we get this I think double vertices here so here we go we go too much with
this better let's try fix this with merge by distance
and let's try increase this here to 0.01 okay and I will go again with 3mm by
distance and we fix this problem Now I will add this line here,
so I will go with the shift-right-click and let's go with cylinder and I will go now with maybe 8 vertices here and let's go with the RX 90,
scale this all down.
And now SY to scale this on my axis.
Let's bring this in front here.
Control I apply scale and now we can do it, view project from view and try project this on this line here.
So, Eric's rotate this with LNG or grab, okay.
And also, we need that.
this material to this object and now this look pretty good and I will now just select all these
objects and I will just go with...
we can select this with box,
select and we can go with Ctrl J but before I will just fix this this UV problem here,
so G and X to move this on X axis okay and now we can go with Ctrl
J And now we have one part of wheels here and I will now do same with these two images here also to create as much more details.
Let's first change this texture which Blender create with this image to ROW,
Train For this texture here,
I think this is too long texture and It's basically just this part is repeated on another side and we can later just duplicate.
We can model just one part here and duplicate this with mirror modifier and I will now go
with Ctrl R and I think this part here is middle.
delete this face so delete and these two faces so delete faces and we can
now model just this part of image and I will also cut with control R I will
cut this part up Maybe to hear and know how the lead works is.
and basically I will just go with K with knife tool and I will do same as I do
here and you can decide how much you want go with the details and I think
I will just speed up this process now because because this will take a lot of
time and you cannot learn anything new and I will now just go with set origin
to geometry and I will just now start cutting You You Now,
when I make all these cuts,
I will just select this part here and I will go in Ctrl I to it where selection and I will go X to extrude this on X axis and I will extrude this
I will select this part here and I will extrude this in so E X to extrude this inside and you can extol this,
move this,
your pieces little out and maybe we can better here with ctrl-b to catch a sublight selector let's go with ctrl-b and
just one segment here And now I will try also cut these wheels here.
You .
.
Now, I will just bring same material to this object and we have another random object here we can use later, let's just scale this.
So, let's do this.
Okay.
All right.
All And I will do same with this object here.
You now we can delete this part we don't need so delete faces and I will first extrude all this vertex out And now we can extrude this few parts more.
So let's also cut this part here.
So, a, x.
and let's I will extrude this part.
So first I will cut this pipe here.
and let's bring this material here and now we have three pieces we can use as this wheels and engine here
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