Control Ultimate Edition: PS5 vs Xbox Series X/S - 60FPS and Ray Tracing Modes Tested - Sous-titres bilingues

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Now, presented in its Ultimate Edition, Control returns with a superb PS5, Series X and S for a that adds some much-wanted features.
It truly takes advantage of Nection Hardware,
60 FPS gameplay,
ray tracing support and faster loading times being the big benefits,
all of which brings consoles much closer to the PC experience, clearing up the key frustrations machines.
For more inform controls generational leap and comparisons to PC be sure to check out Alex Batalia's excellent tech breakdown but today well we're digging into every next gen console
PS5, Series X and S can they all hold to 60 fps or is it perhaps a better choice to play on PS5 and X
with the raytracing mode enabled at 30pps.
I've said raytracing twice, and as if by fast travel, Alex, that's a bit.
How's it going?
Like a genie, you just have to call me and I'm there.
I'm doing well, Tom.
Are you?
Yeah, really good.
I've got a bit of a confession here.
This is the first time I've ever played control.
This is my first impression of the game playing on next-gen consoles.
We shouldn't say next-gen these days, it's like the current gen now.
But I've got to say,
I completely bypassed all the issues,
I guess,
that the last generation had,
and to be presented with this version,
the Ultimate Edition,
is quite something I think it's a pretty amazing version of this game so far I mean beyond the
ray tracing which I'm always super psyched to even see and look at and analyze I think this game
and you mentioned yourself when you're kind of in the moment and playing it it is a really good
powerful kind of feeling of just immediate reaction and
action because it has a very kind of low input latency and all your commands and powers.
So I think just the 60 FPS mode that this game has on Series Xs and of course,
PlayStation 5,
which I played it on, that really makes the game feel really, really good and so much better than what we saw on last year.
So we've got the load down on how the PS5 and the Xbox consoles compare and up front in terms of modes,
only Series X and PS5 have like two modes.
They've got the performance mode and graphics mode,
performance obviously being your 60 fps option and the graphics for ray tracing but only at 30pps and meanwhile the series s has just one mode which is the
60pps so I guess we'll leave with some quick comparisons because like the last gen versions
there really isn't much between them in settings besides that native resolution.
Did you want to kind of kick off and talk on what each version has in resolution?
Sure.
Xbox Series X and PlayStation 5 in both modes are running at 1440p,
which is doing a light reconstruction up to its output resolution of 4K,
so that means both with ray tracing on and with performance mode 1440p.
Xbox Series S though a little different obviously has a lot less horsepower than
something like the PlayStation 5 or Xbox Series X and it's just rendering
internally at 900p looking to use that light reconstruction up to 1080p and when
we were looking at these screens together back and forth it's a lot like
what we saw last gen just you
know variations in quality in terms of like edge quality and things like that and I
would say maybe you know the largest difference is that PlayStation 5 and
Xbox Series X have over Xbox Series S next to the ray tracing mode is the fact
that this game uses a lot of reconstructed effects so like hair and
even things like screen space reflections and SSAO are a little bit lower resolution but then
are kind of reconstructed up with Tempor anti-aliasing and those elements of the screen,
especially hair,
look much better on Xbox Series X and PlayStation 5 than they do on Series S, but still, Series S not bad at mine 100p.
not at all.
I'm really impressed by how the game looks, even reconstructed to 1080p the game looks amazing.
Though of course this is all just comparing the 60 fps modes together and when we have that graphics mode on with ray tracing enabled,
what a difference it does make.
All the reflections,
everything about the game just transforms and And like developer remedy really went all out to make sure just about every surface
made use of the technology.
So yeah,
it's a wholesale difference,
a massive upgrade if you have the two upper end consoles and of course are willing to sacrifice that 60 fps to get there.
The only other discrepancy I'd point out is that there's a slight gamma difference on PS5,
just a very slightly brighter image, but besides that there's nothing to really to split the two.
Thinking the main point here is essentially the difference between the modes,
obviously you've gone into detail about how ray tracing compares to the game with no ray tracing and using
mixed with other techniques in the regular 60 FPS gameplay,
but yeah so shall we start with performance and just look at the PlayStation 5 version first.
We can do the 60 FPS mode to start which I think is the default when you beat the game up this is going to be the one that is offered
right off the bat it's got to be said really really strong version to play but
not a hundred percent perfect there are some frame rate dips mostly I've noticed
to do with general combat effects that go into the like the 50s 55 fps at points
nothing wild I would say this is
very playable at 60 for sure I mean my experience on PlayStation 5 even in
the pre-launch patched version was really awesome in the 60 FPS mode the only thing
that I really saw was maybe a slight dip in the corridor of doom and also
like in this red room here when you're shooting these weird exploding ghoul One of these explosions gets too close to the camera,
over a of time it'll drop some frames.
And want to just say like here,
like in the 60F Fest mode on PlayStation 5,
we know it's probably a GPU related drop just because the frame time graph is showing little dips
down to 33.3 MS that really quickly recover.
Usually when a GPU drops frames, it's rather gradual and it's not a huge lurching drops.
If a large drop in the frame time graph below 33.3ms from 60fps,
usually it's almost pointing at some other problem, which we'll maybe get to talking about later when we handle the other machines here.
But yeah, this is the 60fps mode.
on PlayStation 5.
It's pretty great.
Yeah, all round.
I've not had much to complain about.
Well, you did a repeat of the test areas we pioneered with the LaLazgen test.
So we have the engineering room and the atrium area,
which is where a lot of enemies kind of congest to give some of the bigger performance dips.
I suppose you could call our stress test of the engine and in that case yeah we do see
some obvious GPU related dips to say 55 like minor one off drops to start and then it goes
to something more serious but I've got to say you know this is based on about two,
three hours of play it is
notable but nothing on the whole two jarring in you know given the whole
experience and you know compare it to how it was in the last generation and
this is a whole new ball game it's incredible just to place a very fluid
experience and you know like in the eventuality of time when PlayStation 5
does support I presume it will variable refresh rate like they've described it, well, this will be almost completely invisible.
I would challenge anyone to even recognize a lot of these drops going down to like middle 50 on a VRR display.
It's pretty much impossible.
So in the venture letter time when that happens, this will be pretty amazing.
So, yeah, just like small GPU-related drops it appears, Series X is a little different
from what we were looking at here and what Tom spent a lot of his time playing,
and it's been showing me the performance metrics from that,
and it kind of looks like here that you actually do have a pretty steady 60 FPS in a normal kind of combat scenario.
but you know there's the proviso here of where when you're kind of running
around or when oddly enough text comes up on the screen or when a cutscene starts
there's a dip below 33.3 milliseconds on the frame time graph which manifests of course, as a stutter.
So it's not fluid in that one second,
like the drops we might have seen on the PlayStation 5, which are smaller, 33.3 MS drops, but an actual visual stutter.
And that's something that I saw more like on PlayStation 4 Pro oddly enough.
And one thing to mention about this is that we mentioned previously in my...
article on the website that this reminds us a of the stutter that we can see
on PC but I actually am gonna come back and revise that and say it's actually a
little different because on PC I only have one stutter and it was in the
initial cutscene while the cutscene was still running and that was it and I
assumed that's something called shader compilation stutter which is very common on PC,
DXX, 12, or Vulcan games where on console that's something that actually doesn't happen because they shipped the shaders with the game.
They have to be compiled in real time or in runtime before the game starts.
On console here though on Xbox Series X,
specifically in the 60fps modus we're talking about right now,
this is happening you know almost every single time text and comes on the screen or when there's a slight transition in a cutscene or
During that one atrium flight that was seeing on xy series x and that exact same
scenario There are some of those kind of 33.3 millisecond
drops But also some ones beneath that on the frame time graph which point to?
in my opinion, something not GP related at all, it's very weird, it's almost like something stalling the game in that one moment.
It's pretty weird and I don't know what's causing it.
It doesn't feel like it's intended behavior,
doesn't feel like it's something that the hardware should be responsible for, it just seems like some sort of error.
issue because the GP-related drops are still there and they can appear in places different to PS5 in equal amounts.
So to have the starter issue stack on top of that is a big issue and it means you get lurches well below 66 milliseconds and you know broach
at 100 milliseconds,
it does register more obviously than a regular GPU-related drop,
which as you say has a very clean gradient to it on the graph where you can see it.
So hopefully in the future something can be done for it because frankly the game looks and runs really well on the 60 fps mode
both Series X and PS5 but the Series X does have this extra nuisance I guess that needs to be fixed up.
We did let Remedy know that this is happening by the way in the pre-release period when we were
doing our kind of review communication with them.
They do know it exists and it's something that they're looking out for and who knows what will happen in the future.
Maybe this can be patched out.
Yeah, hopefully so.
I guess we should move straight on to Series S because that obviously runs with 60 FPS as standard,
no mode switch there, you just get what you get and is really well handled, very well optimized and it feels like adjusting the resolution.
to 900p reconstructing upwards, it actually feels like a very square fit for what Series S can do.
So 60 fps,
pretty much 95%
of the time,
but when you get to these big battles,
you have drops to into the 50s,
that's like the Adrian battle where we see a lot of that come out with again the GPU
side combining with stutters which we saw on Series X so again it's that combination
of issues overall it's very playable I'm still having a great time with this
version and especially so given how much less teraflop GPU power it's got to work with but But at the same time,
it would be nice to see these rough edges fixed.
The one thing that is nice about the modes beneath the 60 FPS mode that we're seeing
on Xbox Series X and PlayStation 5 is that the more of these GPU-related drops that
we're seeing that mix with the stutters that we're seeing on Series S and Series X are not really present.
So kind of moving over to the quality mode, I would say let's start with PlayStation 5 here.
Here, this is extremely rock solid.
It's pretty hard to find any drops at all.
I the one that you highlighted was when you kind of go into the NFC pumps area and I a these weird,
I don't know what to call them, growth creatures on the wall.
They spurt stuff at you,
and you know,
that stuff,
whatever it may be,
gets like a bunch of particles right in front of the camera, and that can just like drop the FPS a bit.
But it's, you know, extremely rare.
I guess it can probably happen in another instance like that, when an explosion.
explosion happens really close to the camera and there's tons of particles there, but that's something that is going to be very rare.
I guess the only really problem with this mode in 30fps,
which can happen is there can be occasional bouts of improper frame pacing that you measured, Tom?
Yeah, that's right.
And it's not frequent enough to actually Be too much of an issue,
but it's almost like something tips the scales and it's constantly trying to rebalance itself I can terms of the the frame pacing.
It's a it's a bit of a shame and obviously it sticks out like a sore thumb in motion because at 30 You you do feel these things more obviously,
but at the same time the game does have a really solid solid,
screen-based motion blur, which helps a lot of the motion kind of carry across and give it this filmic look.
But yeah, it's battling against these very occasional stints of frame-pacing issues.
I mean, it's not super distracting over the entire course of play, but it's just weird how it happens.
And originally in my PlayStation 5 playthrough, I didn't get that at all.
So, it may not happen to you to say the best stuff.
Yeah, it is just something to point out.
The Series X version,
if we move to that,
it's again,
it's just absolutely spot on for 30 APS,
and if you want ray tracing to show proper ray trace reflections,
it's a really exemplary use of it, and one of the best I've seen on console so far.
But again, yes, it does have those frame-pacing issues, but again, you know, rare as they are, I think this is worth checking out.
I guess this is building up to a final point really where I've got to ask, you know, which mode would you prefer to use?
Because for my money,
like CCP-S is invaluable for a game like this where so much emphasis is put on these very fine movements with shooting and
and well there is like an auto lock-on with the telekinesis stuff it does feel like a that
rewards that fast rapid precision from 60 fps but I don't know how do you feel about Alex?
I'm going to agree with you I mean I do like the ray tracing a lot but
I also love the response of a 60 Hertz game, both visually and in controls.
When you pan the camera in a 30 FPS game with motion blur,
I think it's a disorienting sometimes, but at 60 FPS, even with motion blur, I find it just looks great.
It just looks good.
That's the way to put it.
The one thing I want to say about this version is that at the end, I think it's good on both platforms.
I just really hope they look into the stuttering that's happening on series consoles,
both in the 30 and 60 FPS mode on Series X and on Series S there.
And one final note, we did a loading time test.
To be honest, I expected a little bit more of a...
kind of an exciting story here, but here it is.
It's loading to the control executive area using fast travel and yet it takes near exactly the same length at 11 seconds on every console
with a split second difference.
In this case,
Series S bizarrely comes out on top just a shade ahead and then Series X,
little bit ahead and then PS5 in last place but again it's just split seconds there.
This is not real differences.
And think you know I was shocked to find out that the last gen versions had you waiting for such a long time you
know especially after dying and having to reload a checkpoint this is the version
if you've not before this really is the jumping on point on console.
It's a spectacular way to play the game and enjoy it.
Okay, so that'll do for today.
Thank you so much again, Alex, for joining me on this one.
Of course, time was awesome.
And we'll do a wrap up here.
If you did enjoy this video, feel free to like and subscribe and don't forget to hit that bell to get notified.
notifications as any new video lands,
to get the source file to this video at high quality check out our patron at digitalfandry.net and to get in touch with myself,
Alex or the team, just Twitter.
But from the both of us, thanks for watching.
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