Black Myth: Wukong - Review After 100% - 双语字幕

You What's going on everybody?
Mortem here.
This time bringing you my review after 100%
for Black Myth Wook Hong, a third-person action adventure based on Chinese mythology and the novel Journey to the West.
Now to get my usual stuff out of the way,
I review games after 100%
all the time to set me apart from other reviewers on the platform and while that does include the achievements,
it includes a lot more than that.
There's a link below to a video covering everything I go over and my Steam profile is public and link below as well.
Now specifically in regards to this game, it's important to mention that I did not get a review.
but even if I had,
I definitely would not have hit the embargo or anything as in a situation that was similar to what Elden Ring wound up being for me.
I really had to compile information and work on figuring things out for myself and step with the community really,
though I did use a few guides as they were being put together to really puzzle some of this stuff out.
With that,
That in mind,
at the time of this recording,
those guides are almost complete,
and the time this video goes live,
they might be very close if not done,
so I'm going to link to the two I relied on most heavily while I was also trying to figure some of this stuff
out just on my own.
So, with that in mind, let's go ahead and move on to the rest of this.
So, starting with...
an overview.
As I mentioned, third person action combat game.
Now, I have seen a lot of people arguing about whether this is or is not a soul's like, and let me tell you as somebody who has reviewed
hundreds of games I think getting really specific about genre labels is typically a waste of time.
But to me personally,
I would say this This feels like somebody took some minor souls mechanics and slapped them into a God of War game.
And as such, this game's pretty much entire focus is on combat and uncovering secrets to thus enable more combat, if anything.
And if that's your thing, this game does that incredibly well.
But if you don't enjoy that, really.
realistically this game has nothing to offer you, which is what I'm going to try to highlight over the course of this one.
Now in order to do that,
there's almost certainly going to be what some people would consider minor spoilers and like the footage,
mostly of like boss fights and stuff,
because it's hard to explain something in a game with so many boss fights without,
you know, referencing them, and then the story section that a couple specific things I want to mention that might be considered spoilers as well.
So that information at your own discretion to decide what you want to watch.
But first let's talk about the technical state of this one before we get into everything else and for the most part I would
say this game ran pretty well.
Now obviously this game is gorgeous especially maxed out on PC.
However, there are still a couple things to mention.
There is a common enough problem with the game crashing during shader compilation caused by 13th and 14th Intel CPUs,
which is an ongoing problem with those CPUs specifically.
That's not necessarily the game's fault.
If you've been following Intel news at all, you very well.
me know about this already, but a whole thing.
There's a helpful solution of just sort of undervolting your CPU a little bit in those cases which will typically help,
but if you are uncomfortable doing that,
the game does seem to sort itself out after like 1-2 crashes when it is compiling those shaders.
Now, outside of shader compilation, I still actually I know.
had some issues with the occasional bit of stuttering,
which common in Unreal Engine games for sure, but otherwise the rest of it ran very smoothly for me.
But do be aware, you may run into some minor issues, but for the most part, this game seems to be running well.
Now, a specific note on PC in particular though, mostly for people like myself.
insist on playing games like this with keyboard and mouse, which I acknowledge is a small percentage, you cannot fully rebind the keys.
And I think that's a shame because I think for the most part,
this game actually has really good keyboard and mouse controls,
but if they would just let you rebind all of the keys, I they would be in fantastic shape there.
And I just wanted to mention it.
Now let's talk difficulty.
a little bit so this game only has the one difficulty really but it's honestly not a super difficult game
especially if you played a lot of action combat games I got stuck on one boss and it was at
the very end and I just left did some other stuff leveled up and came back and then it was fine
I think the only time you might really struggle with the boss is if you are trying to tackle it before likely should be,
and you simply didn't explore enough and maybe you'd just be lined it a little too early.
But it's not what I would consider a difficult game, but there is just the one difficulty.
With that in mind,
this game does have a new game plus mode that increases the challenge posed by enemies and things after the main story.
But if you've been doing everything up to it.
To that gathering as much as you can secret wise,
even new game plus is likely to be very easy in comparison to your first run.
So broadly speaking,
outside of a couple bosses that I think were a little more challenging than the others, this game is mostly fine difficulty wise.
Which is a good place to talk about the story.
Now, the story itself is based on the novel, journey to
the west so if you're familiar with that you'll kind of get the gist of this before you even start.
Now for this part do be aware of spoilers a little bit but I'm going to talk about the basic narrative
setup and then a few specific things but I'm not going to get like nitty gritty into the narrative detail here.
Now to start the game we are playing as Sun Wukong fighting against the celestial host who has shown up to bring him to heal.
This is going well before his power seemingly fails him and he is ultimately killed in this battle where he plummets to the earth.
Now following this we get a framing device where an old monkey was telling our character the destined one,
this story alongside another group of monkeys.
And the gist of it is basically that if some Someone can go and find the relics that belong to Sun Wukong,
they very well be able to bring him back to life.
Which where the game starts, where basically on a hunt for those relics which compose the game's different chapters.
Now from a narrative standpoint, each of these chapters is like a set location.
So it's not an interconnected world,
but rather each chapter is a large expansive level that you're moving through with all sorts of secrets and stuff to find.
You can travel between these freely as you unlock them in the story,
you absolutely teleport back to the others,
and while there are a couple of missable things,
the vast majority of it is not, because you can go back to it at basically any time.
So if you're looking to get everything out of this game.
I would say run through the game once normally kind of doing as much as you can after you beat
the game you can continue to play it until you new game plus then you can run back through each
chapter looking for anything you may have missed secret areas side events that kind of thing and
you can wrap up a bunch of other stuff before you go into new game plus which is going to be
required for some of the achievements and And then can focus on anything you may have missed in your first run.
But because of that framing,
it's actually possible to get both of the endings in a single playthrough because you can beat the game,
it drops you right before the last boss again,
then you can go do the side stuff required to unlock the good ending, and do that all in one run.
So if you just care about that, and not the new game plus stuff, for achievements, that's also pretty easy to do.
Now we talk about the endings a little bit, I first want to talk about some pacing issues I think the game has.
So for the most part,
I enjoyed the story,
I enjoyed the journey through it,
fighting all these different bosses,
I for the most part that narratives fairly easy to understand,
if maybe a little disjointed in places, but are two things that I wanted to mention here specifically.
Act 3 is way too long.
It is,
I would say double to triple the length of every other act of the game,
and in the 30 hours it took me to do my first full clear of the title,
Act 3 legitimately made up about 10 hours of that.
Now, as a bit of a follow-up to that, Act 6 is very short by comparison.
it's basically just a few boss fights that you can quickly burn through before the end of the game.
With that in mind however,
it's framed very differently than the rest of the other chapters because we get access to the iconic flying cloud to navigate this big open area.
However, they have basically none of this marked or explained so it's very easy to get
lost here and ironically I think this chapter could use a tiny bit more structure than it has
or at least some better pointers towards what you're supposed to be trying to do
because on a first playthrough I basically just spent a couple hours bumbling around this area
until I kind of stumbled into what I was supposed to be doing and I think that part felt a little weak by comparison.
Now from there I want to talk about the endings and I want to do this a little bit broadly
So I don't go into like full spoiler territory, but there's some information.
I think is worth sharing There are what I would consider two endings
I have seen some people say there are three but one of those three endings
They're talking about is technically just a prerequisite to one of the endings the good ending You've also rumors that there's some super secret ending,
but doesn't seem to be true and there's certainly no achievements for it.
Now the bad ending,
if you want to put it that way,
or just the regular ending of anything, you get by just running through the game and beating the boss normally.
However, after you do that potentially, there is a little more to do.
In particular,
if you go back to an area in chapter 3,
actually you can find a secret boss that becomes available in I think it's chapter 6 that leads
into a bunch more narrative stuff that then gives you access to the good ending and I tell you all
that simply to tell you that I think there is a lot to uncover about this game on your own if you
want to and obviously all of that is available through guides already but exploring a lot of that
and of puzzling it out for myself over the launch week of this game was a lot of fun and I think sort of
added some mystery to it as well which I think really fit the vibe of this game quite well and
I thought a lot of that was simply well done.
Now with that in mind let's move on to progression systems.
This game has a lot of progression systems so we have our level,
armor, materials, weapons, spirits, transformation, magic, pills, gourds, and even some secondary progression systems, like village or fast travel, unlocking secrets, that of stuff.
There's just a lot of different progression systems here,
so I'm going to try to go through those in a bit of detail, but my apologies if I missed something minor.
Now, the easiest one to start with is leveling up.
This does use a traditional leveling system.
You enemies, you experience for that, you level up, and then you get sparks.
Sparks basically skill points.
You spend these skill points on the various trees you'll be unlocking.
Most of these are available right away,
but some can be upgraded and you unlock those as you unlock the corresponding ability as part of story.
progressions, such certain magic abilities.
Basically, the higher the level, the more skill points you have, the off you are, because you can unlock more and more potential.
Now, you can respect freely at shrines, so if you mess up and you need to try again or you want to just try
something else in general, absolutely fine to do that.
Then we have armor, so as we start defeating certain bosses and stuff, we can unlock armor that can be crafted.
At the shrines, now obviously this is going to give you better and better stuff.
But, about halfway through the game, it's possible to unlock a village of sorts that kind of puts a lot of your upgrade merchants
in the same place that you can then teleport to, called the Zodiac Village.
When you do that, there's actually an NPC that you haven't met before with this big tiger.
He is capable of upgrading your armor.
So until you get to him,
gear is very linear, but once you get to him, you can actually upgrade your previous gear, which brings it up to tears.
All of your armor has a rarity tier and it has stats associated with that.
So once you unlock this guy and you have the sources,
you can start upgrading your favorite armor pieces to bring them up to par with the other armor you're finding,
which helps balance armor sets out so you're not dealing with a purely linear armor progression,
which I thought was nice,
especially because one of my favorite sets of armor,
because they all do have step bonuses, bound up being a relatively early one, so it had bad stats.
but later on,
especially in New Game Plus,
when was able to upgrade that armor and bring it back up to par with everything else,
I was having a blast with the game all the sudden.
But for the bulk of your main playthrough, armor progression is linear.
Then we have Kyrios.
These are like accessories that you can put on.
They have all sorts of little effects.
Some of them work together, but worth a mention that you can unlock and find.
those around and you even unlock a third slot at a certain point even though you only start with two.
Then there are weapons.
Now I was very happy to see that we unlock all sorts of different weapons and for the most part these can be upgraded.
There's one or two that are purely unique and cannot be, but some can be upgraded to take on different appearances and have different effects.
This works largely the same way as the other.
armor system as you might expect.
Now we get into the more interesting stuff.
First we have spirits.
So some versions of enemies typically they have like a blue aura and they are stronger
than their normal variants and then sometimes just like bosses and stuff will drop a spirit version of themselves.
And you can absorb that into your gourd once you reach it.
certain point in Act 1, it's relatively early on.
And once you do that,
you can equip a spirit to your character that then you can summon in to perform whatever their like main version of the attack was.
These can be upgraded to be more and more effective as you go as well and they recharge after use,
so this is one of your options in combat.
But the progression here is just unlocking all the different spirits to use and then upgrading those spirits.
Now not all in terms of other enemies though because then we have transformations.
Rarely, typically as part of like side quests or just optional bosses and stuff, you can unlock different transformations.
This will allow you to turn into that typically prior enemy or some variant therein that lets you take on their move.
set and health bar.
Then we have magic,
so as we progress the story,
we will unlock a variety of different magical abilities which fall into a few different categories, mysticism, alteration, and strand.
And a few spells of each type which is important because you can only equip one of each type at a time.
Now this is how we're going to do stuff like immobilize enemies.
enemies, drop decoys, disappear and then hit enemies with side attacks, summon in multiple
versions of ourself, and a new game plus even potentially cheat death.
Also important to mention that I think it's in chapter 2 if I recall correctly.
You get a spell that kind of turns you into iron for a brief moment and that is what
is going to act as this game.
parry or block system that you otherwise don't have access to.
So that's what you want, you need to be using that spell specifically.
Then we have pills and gourds.
So pills are unlocked in chapter two, I believe.
As part of a side quest,
you can meet this sort of dog-like NPC character that if you bring him certain items that will drop up,
off of larger enemies and sometimes can just be found.
Alongside a little bit of Will,
which our currency for the game,
he can make you medicines that will permanently upgrade parts of your character, including things like status effect resistance, defense, health stamina, all that stuff.
You can also find a few pills just out and about in these little containers that will permanently increase these things,
too greater effect, and all of these have limits on their numbers, so will eventually max these out.
Now that we have a gourds.
Acting as our healing item,
we drink from a gourd to heal and it has a set number of charges,
as well as the actual contents of that gourd, changing depending on what you have access to.
So, there's a bunch.
of different gourds which all have different effects,
in opinion the basic heal so much health one is always the best but there are others that have different effects like say
healing you for less but increasing your attack at the same time and you have to find
or potentially buy those from an NPC that you meet relatively early on but whose
inventory expands over the course of the game and he will also sell
you soaks as well and you can also find these in other places but these are things that you
will put into your gourd to give them extra effects on top of what the gourd will normally do.
But wait, there's more.
Then there's the actual drink that's in the gourd to begin with.
There a few different wines and stuff which can also customize exactly what your gourd is doing.
Now over
Overall I would say generally I like a pretty standard approach to this system myself I
just want to heal when I use a healing item basically but I really like the variety here
because I think it takes a basically cornerstone mechanic and adds a bunch of variations to it.
So I do like when games try to mix up how it is your character is healing.
Now believe it or not we are still not.
done with progression systems because I got to tell you about relics and vessels.
So the things we were actually after as each chapter progresses.
Once that chapter is over,
you can click on those relics and choose between one of three different buffs to give yourself,
which then of course is just passively in effect all the time.
Then there are vessels.
These are associated.
with secrets, meaning that if you do a little bit extra, you can find up to four of these vessels.
These are things you can also activate in combat and recharge over time.
That some benefit for the allotted amount of time.
Now, the reason these are secret is because used against certain bosses, they do more than they normally would or just deal extra damage.
that type of thing.
So instance, there's one in the very first chapter you can find that makes your character immune to fire.
And important because the big boss of that first chapter is a guy who's spewing fire everywhere, so the benefits there are obvious.
But even after those fights are over, you just get to keep those vessels and keep using them, which is important to keep in mind.
Now discounting on of that, we have all of our secondary progression.
So fast travel points via the shrines or finding secrets can also lead you to other things or just more of any of the things I just
mentioned.
And even simply progressing, the story can unlock more areas after that chapter is over.
So for instance,
clearing chapter five actually unlocks a secret side area after the fact that you can then go fight even more bosses in,
which is as good a time as any to talk about gameplay,
the world, and combat overall, because gameplay and combat are kind of synonymous in a game like this.
But as I mentioned earlier, the game is divided up into chapters, there are six of them, each of these are these large open areas.
all sorts of secrets and paths to uncover,
and after you clear the story for those chapters,
running back through that chapter is usually a good idea because stuff can change, and you can find even more secrets.
And along the way,
you'll meet characters who are going to have tasks for you, unlike a Soulslike game, they are typically very direct in what they're asking you.
It's usually not a
mystery what they want which was helpful in tracking down some of these secrets and I like
that approach quite a bit because it gives you side quests that can be a little mysterious
and somewhat puzzling at the same time but also you don't spend forever trying to figure
it out but typically those are going to lead you to more bosses more secrets which then themselves
drop more items and stuff to lend you to that progression.
So all kind of comes together to feel like you are constantly progressing something no matter what you're doing.
And think for an action game like this, that works very, very well.
Now talking a little bit more specifically about combat though, there's a few important things to mention.
Now I want to start off with something it took me an embarrassingly long time to figure out.
out, which was funny because I was doing really well, despite how long it took me to figure this out.
As part of your skill trees,
you can unlock different stances for your stabs, which obvious, but in so upgrading those, you then start unlocking more and more focus points.
Focus points are what your character is going to spend to use what they call things like varied combos.
Basically, if you
to If you doing light attacks and then mix in a big heavy attack based on your skill upgrades
that will do something more varied as the name might imply,
but this comes with like specific attacks and things using those focus points depending on how many you use and everything.
However, those focus points when spent can also get you your health back which can help you mitigate having to use your gorg.
much, which is the part it took me way too long to figure out.
But otherwise, it's melee combat, it's very fast paced for the most part.
You light attacks, heavy attacks, and you're gonna weave your magic into that to pull off like certain combos and stuff.
And then things like your armor and whatnot are have bonuses that then apply to combat that then make it more varied and interesting.
So my personal favorite approach was the immobilized spell combined with skills and abilities and an armor set actually that made me do more and more damage to enemies that were
immobilized.
Now there are a couple of bosses in the game that sort of hard counter this and any like big moment for a boss that's like scripted and
gonna do something mechanical, they're gonna break out of that and mobilize.
So could see that not being everybody's cup of tea and you may want to lean a little more heavily on just straight
up melee combat and getting good at that part to improve just how good you are at the game specifically.
But I use that as an example to tell you that there are all sorts of different little ways you can go about this.
You lean more heavily on the focus points and the melee combos and varied combos you can get different staff styles
like pillar or thrust that change the very nature of how you're attacking to begin with
and learning when to weave in charged heavy attacks which can do massive damage to enemies and then stagger them is all important to know.
Now pretty much all of that though is going to be limited by a stamina bar.
Your stamina bar is very generous.
The time I ever really ran out of stamina is when I was beating a boss so badly that they were basically not able
to respond at all, and I was able to keep up the pressure to the point that I eventually just ran out of stamina.
Stamina was almost never a factor in anything I was doing, except in very few occasions.
Typically because I was doing so well that I was running out of stamina because I was pressing the attack so much
So I wouldn't get too intimidated by the stamina bar personally
But then there's all that other stuff that I mentioned so the spells again
You have to use a spell if you want to do things like parry or block and upgrading that spell can make that extremely effective the window for
it is very generous and while personally I preferred the default dodge gameplay just because that's
typically how I play these games anyway that option is available for you and it certainly seems
effective to say the least and then another cheap but effective spell was cloud strike this
leaves behind like a decoy and turns you invisible and then you can rush up and attack an enemy
and typically stagger them at the same time,
which is a convenient way to get a good cheap strike in to then press into a combo.
And even before we start weaving in stuff like the transformations or the vessels.
Transformations themselves can be upgraded to last longer and just be more effective
while you're in that state so you can even lean into that if you wanted to.
Those reach.
charge over time relatively quickly even so you can use transformations multiple time
in combat if it lasts that long and then deciding when to use spirits as well and their special
attacks can also be a big part of it and then there's your vessel maybe you want to
save that for a certain phase of a boss fight so there are all of these different moving parts
to combat that I think make it really really,
really fun to engage with and if you are using all of those systems to their fullest,
I don't think you'll struggle with this game's combat system frankly.
But all of that is well and good,
but in a game where combat is king and you can focus on so many different aspects of it if you want,
I think a lot of people's enjoyment is going to come down to the quality of the body.
boss fights and things like that, and for the most part I thought these were tremendous as well.
This game has some of the most spectacular boss fights I've seen that were just a real spectacle to behold.
And obviously I don't want to spoil all of these for anybody, I did want to call out my favorite in particular.
This fight against Kang Jin Loon,
which is this white dragon that you fight in act three and that boss fight is just gorgeous and really intimidating at the same time because
the dragon is often up the air throwing lightning strikes at you that you got to avoid and
then when it swoops in you've got to pick your moment to jump in and attack and everything and while I
honestly wouldn't even consider it that hard of a fight it was just an incredible spectacle and I love
the setting and the vibe of it.
And is just one fight in a game that has a nonsense number of really impressive boss fights.
So even outside of what your character can do, I think this game did the actual fights themselves right as well.
But I did want to mention a lot of these can be kind of mechanical in nature at times.
And I mean by that is that there are moments where the enemy is going to like jump up and do something scripted out of your reach and you have to wait for them to finish
that attack and They'll break out of like an immobilized spell if you were trying to hold them down
And they'll even stop taking damage in order to do that thing
And if I had to point to something about like the boss fights in the combat that I didn't enjoy that would probably be it and what's more
In a problem that plagues basically every action combat game to have ever existed,
the lock-on systems and camera can absolutely be a little finicky at times,
and while it didn't happen,
often I will say that there are definitely moments where I died simply because I couldn't see anything or the lock-on just kept rapidly switching between enemies in a really annoying fashion.
So the game isn't free from problems here, but they were rare enough to be of little importance, I would say.
Now, all of that finally brings us to the Steam Deck section.
Now, I have to admit, I just assumed this was going to play pretty terribly on the Steam Deck, but surprisingly no.
If you turn the settings down, so it's not going to look quite as visually impressive, you can still...
get a really solid FPS and play this on the Steam Deck and obviously it has controller support,
cloud support,
all that stuff so you're gonna be able to switch between them on the fly if you want and while I personally wouldn't want to play this on that platform it is more playable on the Steam
Deck than I personally would have given it credit for which I think is noteworthy all on its own.
Now it does not happen.
a Steam Deck rating, I think they've submitted it for a rating even, so kind of use your own discretion on that one.
But that brings us to the positives and negatives, and we will ramp this thing up.
So on the positive side of things,
I think the combat,
especially obviously,
and it's the main focus,
it better be a positive,
the secrets and the exploration were really where I was having the most fun,
just taking down these spectacles of a boss fight,
getting more and more progression,
and under my own belt as you go was a really rewarding experience,
and coupling that with exploring these levels really thoroughly and finding all this stuff,
secrets, extra boss fights even was just a real blast, and puzzling that out was definitely the highlight of this experience.
Now that does come with a few negatives.
As mentioned,
the pacing of the game at times I think could use some work for whatever reason Act 3 is crazy long,
and I was very burnt out on that place by the end of it.
As a single example, but then this pops up in other places like Chapter 6, which I think was a really weak challenge.
Chapter until you get to the actual end of it and that stuff coupled with I would say negatives that are again very traditional for the genre
If anything which are camera issues lock on issues and just little bits of jank here
Like for instance a lot of levels look really
open But then you hit a bunch of invisible walls that probably could have stood to be mad asked a little better,
can make for some small annoyances.
For most part I think those are minor gripes and they're not enough of an issue to really get in the way of the rest
of the game.
Which brings me to my conclusion.
My conclusion for Blackmith Wukong is that as action RPGs go this is a must play.
Now if you don't like this genre of games,
I think this game is going to do anything for you,
as it honestly has little else to offer,
but if you enjoy what I've laid out here in this review,
Black who Kong does it extremely well,
and as a result I think easily made itself a pillar of what that genre is all about,
thus while I'm labeling it I must play, and therefore obviously a buy from me.
I did pay for this one, and as far as I'm concerned, it was money well spent.
I a blast with it, which is where I'm going to end this particular video.
So I certainly hope you enjoyed it.
If you did, don't forget to like, comment, subscribe.
All YouTube jazz, let me know down below how you feel about this one, but regardless of any of that.
Truly, just thank you so much for watching, I really do appreciate it.
May you wander in wisdom and have an amazing day.
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